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by Lee Davis, on March 30, 2020

Back in early February we were in deep GDC prep mode. We had begun researching and writing about the video game industry’s unique Trust & Safety challenges. We started scheduling …

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by Lee Davis, on March 27, 2020

Right now, we are dealing with an unprecedented situation in our modern lives. The spread of COVID-19, also called the novel coronavirus, is dominating the news and changing the way …

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Topics:Fake curessocial mediaCOVID-19Marketplaces

by Meredith Reed, on March 25, 2020

This episode of The Brief originally aired on March 16, 2020. You can listen to the full episode on Apple Podcasts or watch the live recording on YouTube. Did you …

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Topics:videoThe BriefLoom

by Lee Davis, on March 25, 2020

Everyday the public seems to wake up to a new slew of alarming headlines when it comes to COVID-19. This global pandemic is affecting every aspect of life as the …

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Topics:COVID-19hingeVideo datingdating appsPandemic

by Katie Zigelman, on March 24, 2020

Consider the following chat messages: “Kill yourself” "You suck, dumba**” “You play like a girl” “I’m gonna shoot you” Without context each of these messages could be perfectly innocent examples …

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Topics:GamingInitiativestrash-talkingcyberbullyingContextual AIMarch Gaming

by Lee Davis, on March 23, 2020

When we think about social gaming, we think about massive multiplayer online games (MMOs) like World of Warcraft, intense arena games like League of Legends, and sweat-inducing battle royale games …

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Topics:GamingLeague of LegendsInitiativesSegaWorld of WarcraftFortniteAtariMarch GamingOverwatch

by Lee Davis, on March 19, 2020

At Spectrum Labs, we're always interested in gaming companies that challenge public perceptions of toxicity and use behavioral science techniques to reign in negative and highly-toxic language. One of the …

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Topics:RiotJeff LinGamingGDC 2013League of LegendsInitiativescyberbullyingMarch Gaming

by Lee Davis, on March 17, 2020

As social gaming continues to mature and expand across the gaming industry, almost every socially-driven video game is running into a core issue. Player toxicity (e.g., misogyny, racism, sexual grooming, …

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Topics:GamingValveInitiativesBlizzardMarch GamingOverwatchMinerva

by Meredith Reed, on March 17, 2020

This episode of The Brief originally aired on March 3, 2020. You can listen to the full episode on Apple Podcasts or watch the live recording on YouTube. In 2018, …

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Topics:Human TraffickingThe Briefbrenda guardadodating appscoffee meets bagelinterviews

by Meredith Reed, on March 17, 2020

Listen now This podcast aired on February 27, 2020. You can listen to the full episode on Apple Podcasts or watch the live recording on YouTube. In this episode of …

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Topics:ScootersThe BriefLimeTransportationNick Shapiro

by Lee Davis, on March 12, 2020

Even humans who speak the same language speak in different dialects, depending upon where they're from. It's only natural for a group of people to develop a special way to …

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Topics:social mediaGamingLanguageLeet SpeekMarch Gaming

by Lee Davis, on March 10, 2020

Everytime I meet someone new in Trust & Safety and I hear them mention having to maintain lists of keywords or Regular Expressions (RegEx), I cringe a little bit. Not …

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Topics:Keywordstrust and safety

by Lee Davis, on March 10, 2020

We’re happy to announce we’ve joined the Online Dating Association, a UK-based consortium of dating companies and dating-app focused technology providers whose mission is to establish standards and safeguards to …

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Topics:dating appsSpectrum Labs News

by Lee Davis, on March 4, 2020

Young children in the age groups under 15 are a huge sector in the video gaming market. With fewer pressures and responsibilities than older teenagers and young adults, these younger …

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Topics:GamingPlaystation 4RobloxInitiativesXboxFortniteMinecraftMarch GamingNintendo Switch

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