Request A Demo
Menu
Request A Demo

Blog

Learn how to make your community
stronger and safer. Stay on top of
trends, and learn how industry
leaders keep their users from harm.

by Meredith Reed, on July 28, 2020

This episode of The Brief originally aired on July 7, 2020. You can listen to this episode of The Brief on Apple Podcasts or Spotify or watch the live recording on …

Read Story
Topics:appsGamingchild safetyThe Briefkids

by Lee Davis, on June 29, 2020

We use our voices to connect with, and convey information to, others. We change our tone, pitch-range, volume, rhythm and tempo to customize our meaning beyond the words we’ve selected …

Read Story
Topics:social mediaGamingvoice chat moderationdating apps

by Lee Davis, on April 23, 2020

There's a dark side to the internet. For all the good it is doing for us during this pandemic — giving us the ability to work from home, allowing us …

Read Story
Topics:Human Traffickinggroomingsocial mediaGaming

by Katie Zigelman, on March 24, 2020

Consider the following chat messages: “Kill yourself” "You suck, dumba**” “You play like a girl” “I’m gonna shoot you” Without context each of these messages could be perfectly innocent examples …

Read Story
Topics:GamingInitiativestrash-talkingcyberbullyingContextual AIMarch Gaming

by Lee Davis, on March 23, 2020

When we think about social gaming, we think about massive multiplayer online games (MMOs) like World of Warcraft, intense arena games like League of Legends, and sweat-inducing battle royale games …

Read Story
Topics:GamingLeague of LegendsInitiativesSegaWorld of WarcraftFortniteAtariMarch GamingOverwatch

by Lee Davis, on March 19, 2020

At Spectrum Labs, we're always interested in gaming companies that challenge public perceptions of toxicity and use behavioral science techniques to reign in negative and highly-toxic language. One of the …

Read Story
Topics:RiotJeff LinGamingGDC 2013League of LegendsInitiativescyberbullyingMarch Gaming

by Lee Davis, on March 17, 2020

As social gaming continues to mature and expand across the gaming industry, almost every socially-driven video game is running into a core issue. Player toxicity (e.g., misogyny, racism, sexual grooming, …

Read Story
Topics:GamingValveInitiativesBlizzardMarch GamingOverwatchMinerva

by Lee Davis, on March 12, 2020

Even humans who speak the same language speak in different dialects, depending upon where they're from. It's only natural for a group of people to develop a special way to …

Read Story
Topics:social mediaGamingLanguageLeet SpeekMarch Gaming

by Lee Davis, on March 4, 2020

Young children in the age groups under 15 are a huge sector in the video gaming market. With fewer pressures and responsibilities than older teenagers and young adults, these younger …

Read Story
Topics:GamingPlaystation 4RobloxInitiativesXboxFortniteMinecraftMarch GamingNintendo Switch

by Lee Davis, on December 9, 2019

You may have seen Exploited, the New York Times’ horrifying series on online child sexual abuse. We at Spectrum Labs have been following the series since the first article, The …

Read Story
Topics:child sex abuseGamingCSAMInitiativesNYTimes

More...