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by Lee Davis, on July 28, 2020

This episode of The Brief originally aired on December 11, 2019. You can listen to the full episode on Apple Podcasts or watch the live recording on YouTube. Did you …

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Topics:STOMP Out Bullying#ICANHELPInitiativesThe Briefcyberbullying

by Lee Davis, on May 26, 2020

Daily, content moderators sift through reported content to determine if it is inappropriate for viewing or meets policy guidelines. In the midst of this content, nudity, sex, and violent acts …

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Topics:Initiativesmental health

by Lee Davis, on May 22, 2020

As artificial intelligence keeps emerging in the digital world, a new job role is gaining momentum - data labeling. Data labelers review data and images generated by users and identify …

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Topics:Initiativesmental health

by Lee Davis, on April 9, 2020

India's rigid and hierarchical caste system has been a prominent feature of the country's character since the Vedic period. Over the past 2,500 years, this system has defined social and …

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Topics:caste discriminationInitiatives

by Lee Davis, on April 8, 2020

On April 14th, Indians around the world will celebrate Ambedkar Jayanti — the birthday of B.R. Ambedkar, a jurist, economist, politician and social reformer who inspired the Dalit Buddhist movement …

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Topics:caste discriminationInitiativesSocial Media Matters

by Katie Zigelman, on March 24, 2020

Consider the following chat messages: “Kill yourself” "You suck, dumba**” “You play like a girl” “I’m gonna shoot you” Without context each of these messages could be perfectly innocent examples …

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Topics:GamingInitiativestrash-talkingcyberbullyingContextual AIMarch Gaming

by Lee Davis, on March 23, 2020

When we think about social gaming, we think about massive multiplayer online games (MMOs) like World of Warcraft, intense arena games like League of Legends, and sweat-inducing battle royale games …

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Topics:GamingLeague of LegendsInitiativesSegaWorld of WarcraftFortniteAtariMarch GamingOverwatch

by Lee Davis, on March 19, 2020

At Spectrum Labs, we're always interested in gaming companies that challenge public perceptions of toxicity and use behavioral science techniques to reign in negative and highly-toxic language. One of the …

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Topics:RiotJeff LinGamingGDC 2013League of LegendsInitiativescyberbullyingMarch Gaming

by Lee Davis, on March 17, 2020

As social gaming continues to mature and expand across the gaming industry, almost every socially-driven video game is running into a core issue. Player toxicity (e.g., misogyny, racism, sexual grooming, …

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Topics:GamingValveInitiativesBlizzardMarch GamingOverwatchMinerva

by Lee Davis, on March 4, 2020

Young children in the age groups under 15 are a huge sector in the video gaming market. With fewer pressures and responsibilities than older teenagers and young adults, these younger …

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Topics:GamingPlaystation 4RobloxInitiativesXboxFortniteMinecraftMarch GamingNintendo Switch

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